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Exciting news for thrill-seeking techies: Virtual roller coasters are headed to Six Flags.

The world's largest regional theme park company has partnered with Samsung — its new 'official technology partner' — to debut what they say will be North America's first virtual reality roller coasters.

Get the same feeling of a real roller coaster with a high level graphics, physics-based simulation and multiplayer rides. You can also take the control of the cart in Race mode and compete for a Leaderboard position! Rift Go Gear VR Experiences Developers Creators Blog. Starting at $199 USD* Buy Oculus Go Learn More.

Park-goers at nine Six Flags locations will be able to strap on Samsung's Gear VR headset while riding a traditional roller coaster and 'feel the heart-pumping adrenaline of steep drops, inverted loops and powerful twists and turns as gyros, accelerometers and proximity sensors synchronize all of the action in an incredibly realistic 360-degree virtual reality world,' the companies announced Thursday.

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Six Flags and Samsung plan to launch the new VR roller coasters this month and into the summer.

On tap are six New Revolution VR coasters, which will transport riders 'to a futuristic battle to save planet Earth from an alien invasion,' the companies said. 'Riders are the co-pilots in their own fighter jets as they strap in for air-to-air combat.'

This new experience is headed to Six Flags parks in Arlington, Texas; Atlanta; Los Angeles; and St. Louis as well as The Great Escape park in Lake George, N.Y. and La Ronde in Montreal.

Meanwhile, three new Superman-themed VR coasters promising to fully-immerse riders 'in the 360-degree comic-book world of Metropolis' are headed to Six Flags parks in San Antonio, Texas; Agawam, Mass.; and Upper Marlboro, Md.

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'Just after departing the station riders encounter Lex Luthor who uses an anti-gravity gun along with his army of Lex Bots to create chaos throughout the city with cars, taxis and buses floating in mid-air around the rider's vehicle,' Samsung and Six Flags teased.

In a statement, Six Flags President and CEO John Duffey called VR 'a definite game-changer for theme park rides.' Samsung's Chief Marketing Officer Marc Mathieu echoed that excitement.

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Gear Vr Roller Coaster Download
  • Virtual Reality That Turned Heads at CES

'Bringing a VR coaster to life is certainly a new and thrilling proposition,' Mathieu said in a statement. 'Now, people can be immersed into a totally new universe while riding a roller coaster. This transforms the modern roller coaster into a totally new, one of a kind sensorial experience — powered by technology.'

Meanwhile, Six Flags isn't the only theme park getting into VR. Alton Towers in the north of England recently announced it will open a rollercoaster ride in April that equips passengers with VR headsets.

For a look at the New Revolution VR coaster, check out the video below.

Introduction

Roller Coaster Vr App

Rollercoasters have been part of gaming's heritage since the earliest days, back as far as 1983's 3D Crazy Coasters on the Vectrex. But VR's inherent sense of presence makes the managed terror of roller coasters all the more impressive. It also has the added, uh, 'bonus' of sometimes inducing exactly the kind of sickness that you get from a really impressive rollercoaster (try 'Cyber Space' below for the full effect.)

Why do so many developers make VR Rollercoasters? Well, the easiest VR experience is one that has the player sitting down in one spot, with a fixed path going by that the player can look around and control their passage through. That throws up something like Operation Wolf - or a rollercoaster.

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Obviously, the dream would be for Frontier's upcoming Planet Coaster to support VR, like their Elite Dangerous did. Yet, from the early preview code we've seen, Planet Coaster is throwing a *lot* of polygons around - and the whispers at that it won't be able to stay that pretty and hit the 90fps that makes for comfortable VR viewing. (Which is going to be a huge problem with Playstation VR too, but we're guessing that they'll just focus on keeping poly counts low, taking its graphics back to the PS3 era…)