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Call of Duty: World at War
Developer(s)Treyarch
Publisher(s)Activision
Director(s)Cesar Stastny
Producer(s)
Designer(s)
  • Jeremy Luyties
  • Jesse Synder
Artist(s)
Writer(s)
  • Craig Houston
  • Patrick Doody
  • Chris Valenziano
Composer(s)Sean Murray
SeriesCall of Duty
EngineIW 3.0
Platform(s)
Release
  • NA: November 11, 2008[2]
  • AU: November 12, 2008[1]
  • EU: November 14, 2008[3]
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Call of Duty: World at War is a first-person shootervideo game developed by Treyarch and published by Activision. It was released for Microsoft Windows, the PlayStation 3, Wii and Xbox 360, in November 2008. It is the fifth mainstream game of the Call of Duty series and returns the setting to World War II. The game is also the first title in the Black Ops story line. World at War received ports featuring different storyline versions, while remaining in the World War II setting, for the Nintendo DS and PlayStation 2. It was the first game in the series to feature the zombies mode featured in later sequels. A Windows Mobile version was also made available by Glu Mobile.

The narrative for the campaign mode focuses on the Pacific and Eastern Front theaters of World War II, involving the United States, Empire of Japan, Soviet Union, and Nazi Germany. It is told from the perspectives of Marine RaiderPrivate C. Miller, US Navy Petty Officer Locke and Red Army soldier Private Dimitri Petrenko, and is based on several historical battles. The multiplayer component of the game contains various game modes and a leveling system that allows the player to unlock additional weapons and rewards as they progress, similar to Call of Duty 4 and repeated in many following Call of Duty entries. Vehicles, in the form of tanks, that players can control appear on certain multiplayer maps. The game also contains downloadable content called 'map packs', which can be purchased online. A new feature to the series was the addition of a cooperative mode, which supports up to two players locally and four players online.

Development for World at War took two years and began after the release of Treyarch's previous title, Call of Duty 3, which was also set in World War II and was their first title they developed for the series. The game is based on an enhanced version of the IW enginegame engine developed by Infinity Ward with increased development on audio and visual effects. Treyarch utilized the engine to make more parts of certain environments destructible and introduce limb dismemberment and realistic burns to character models. The game was announced by Activision on June 23, 2008.

World at War received positive reviews from critics and was a commercial success. It sold over 3 million copies in the United States within the first two months of its release, becoming one of the best-selling titles of 2008. In 2010, a sequel, Call of Duty: Black Ops was released. Three other sequels followed: Call of Duty: Black Ops II in 2012, Call of Duty: Black Ops III in 2015, and Call of Duty: Black Ops 4 in 2018. The Xbox 360 version of World at War became backwards compatible on the Xbox One in September 2016.[4]

  • 1Gameplay
  • 2Synopsis
    • 2.3Zombies
  • 3Development
  • 4Marketing
  • 5Other versions
  • 6Reception

Gameplay[edit]

Overview[edit]

World at War[5] features more mature themes than previous Call of Duty installments and [6] is open-ended, giving the player multiple ways to complete objectives,[7] but otherwise generally plays like previous iterations of the franchise. Players fight alongside AI-controlled teammates. They help during the game's missions by providing cover fire, shooting down enemies, and clearing rooms for entry.[8]

Call Of Duty World At War Zombie Maps Download Ps3 Free

When playing the Wii version of the game, instead of using a normal controller, such as the ones used by the Xbox 360 and the PlayStation 3, an optional gun-like expansion controller known as the Wii Zapper can be used. The Zapper, or Wii Remote and Nunchuk, can be used to aim at targets to fire at them and simulate marksmanship.[9]

The game's return to World War II-era warfare reintroduces weapons and technology. The player gains access to these over the course of the game, but may only carry up to two weapons in addition to hand grenades. Weapons and ammo from fallen foes or friendlies can be picked up to replace weapons in a player's arsenal. Players can also find weapons with additional attachments, including guns equipped with rifle grenades, telescopic sights, and bayonets.[8]

A character can be positioned in one of three stances: standing, crouching, or prone; each affecting the character's rate of movement, accuracy, and stealth. Using cover helps the player avoid enemy fire or recover health after taking significant damage, as there are no armor or health powerups. When the character has taken damage, the edges of the screen glow red and the character's heartbeat increases. If the character stays out of fire, the character can recover. When the character is within the blast radius of a live grenade, a marker indicates the direction of the grenade, helping the player in deciding whether to flee or throw it back at the enemy.[8]

The single-player campaign includes thirteen hidden 'death cards', denoted by playing cards attached to makeshift war graves. There is one in each level (barring those that take place in vehicles); collecting them unlocks cheats for Co-op mode, such as reduced enemy endurance and 'paintball mode'.[10]

Multiplayer[edit]

World at War’s multiplayer experience resembles the one established in Call of Duty 4: Modern Warfare. All versions of the game use a similar perk and ranking system[11] and feature six multiplayer modes, including team deathmatch and capture the flag.[12] There are three 'killstreak rewards' that can be used to turn the tide of battle: a recon plane, showing opposing players on the mini-map; an artillery strike upon an area; and attack dogs, which spawn and attack opposing players. These are gained with 3, 5, and 7 kills, respectively. They are available in all game modes, apart from team survival, and cannot be edited.

Gameplay in online multiplayer's War mode

The game also features a cooperative gameplay mode with up to two players via split screen on consoles, or four players online, for the first time in the franchise. The Wii version of the game does not include online co-op, but two players can play through a 'squadmate co-op' mode which allows both players to experience the game through the same screen and point of view.[11]

Nazi Zombies[edit]

All versions except the Wii feature the minigameNazi Zombies. This is the first time Nazi Zombies ever appeared in any Call of Duty game.[13] The mode consists of 1-4 players fighting an unlimited number of waves of Nazizombies. Players can work together with other people to kill the zombies in a 'co-op' (cooperative) mode either offline with 1-2 players or online with 2-4 players. The players gain points by injuring or killing the zombies or repairing boarded-up windows, which are used to remove blockages inside the bunker and to gain access to more useful weapons than the starting M1911pistol and unlock more rooms. Zombies continually break the windows to gain entrance and to down the players; when all players are damaged enough to fall, the game is over.[14] Three extra maps for the Nazi Zombie game mode were added with the World at War map packs. These maps, Shi No Numa, Verrückt and Der Riese added on to the Nacht Der Untoten map which came with the game.

Synopsis[edit]

Characters[edit]

During the single-player campaign, the player controls three characters from a first-person perspective. The player first assumes the role of Private C. Miller of the United States Marine Corps' 1st Marine Division in the Pacific campaign. He is captured by the Japanese, but is rescued by Corporal Roebuck (voiced by Kiefer Sutherland) and his men from the Marine Raiders squad, during the Makin Island raid. Other notable non-playable characters of the Marine Raiders unit include Sergeant Tom Sullivan (voiced by Chris Fries) and Private Polonsky (voiced by Aaron Stanford).[15] Private Dimitri Petrenko, the second playable character, fights on the Eastern Front with SergeantViktor Reznov (voiced by Gary Oldman). They are joined by a third character, Private Chernov, Reznov's subordinate, who serves as a voice of reason throughout the campaign and regularly voices shock and disapproval at the brutal slaughter he witnesses. They are all soldiers in the 3rd Shock Army under the command of Commissar Markhov.[15] The third playable character in the campaign is Petty Officer Locke, a weapons operator on a PBY Catalina flying boat, who is only playable in the mission 'Black Cats' during a solo campaign.[15]

Plot[edit]

The opening scene of the campaign

The story begins on Makin Island on August 17, 1942. U.S. Marine Private C. Miller watches the torture and execution of his team, and is about to be executed himself before being rescued by another squad of Marines, led by Corporal Roebuck and Sergeant Tom Sullivan. They assault the Japanese on the island, replicating the Makin Island raid. The Battle of Peleliu is then replicated. After breaking through the Japanese lines on the Peleliu beach, Miller destroys two Type 97 Chi-Ha tanks with rocket strikes, allowing the American tanks to advance. At the end of the mission, Sullivan is killed by a Japanese officer with a gunto. Roebuck is promoted to Sergeant and he and his squad make their way through the Peleliu swamps to launch an assault on a Japanese-held airfield to disable anti-aircraft guns. During the assault, Miller acquires a flamethrower to destroy a bunker and a bazooka to blow up the Chi-Has positioned at the airfield.[15]

Meanwhile, the Battle of Stalingrad is held on the Eastern Front on September 17, 1942. Soviet Private Dimitri Petrenko regains consciousness in a blood-stained and body-filled fountain, just as German troops execute his comrades. When they leave, Dimitri meets injured Sergeant Viktor Reznov, another survivor, who tells him of his mission to kill German general Heinrich Amsel, who is responsible for the massacres and crimes. After killing German soldiers in their way and duelling an enemy sniper, Dimitri follows Reznov through buildings and streets and they meet up with the remainder of Dimitri's unit, who are about to assault the General's communication post. During the assault, Dimitri provides overwatch with Reznov and aids the remaining Red Army soldiers as they recapture the post, managing to kill Amsel as he flees. Dimitri and Reznov jump into the Volga River and escape. The next mission takes place three years later, during the Battle of the Seelow Heights, near Berlin. Dimitri has been captured by German soldiers in an abandoned house, but is saved when the Red Army attacks the house; he is re-united with Reznov and introduced to his right-hand-man Pvt. Chernov. The Soviet troops advance through German lines and Dimitri aids them with a Panzerschreck until they reach and wipe out a German camp.[15]

The story then shifts back to the Pacific Theater. After pushing further inland on Peleliu, Miller and his unit take out enemy mortar crews so their tanks can go inland. They then proceed through the Japanese underground tunnels to attack the artillery-filled Point, one of the major Japanese strongholds that had destroyed many landing boats when they first landed. This allows American ships to advance, and Peleliu finally falls into American hands.[15]

A firefight in the streets of Berlin

Back in Germany, Dimitri and Reznov pilot a T-34 tank, pushing through the last Nazi lines so the Soviet troops can board a train to Berlin. Upon arrival, they engage German soldiers on the outskirts of Berlin, commencing the Battle of Berlin. They then advance through the streets, eventually reaching the entrance of a Berlin U-Bahn station, where three German soldiers are attempting to surrender. Reznov is unwilling to allow the men to live and gives Dimitri the choice of shooting them or burning them alive with molotov cocktails. They head into the underground and start fighting German soldiers around the platforms, until a sudden surge of water fills the tunnel. Dimitri, unable to avoid the oncoming tidal wave, almost drowns.[15]

After America conquers Peleliu, the preparatory action for the Battle of Okinawa occurs in the Pacific Theater, during which Petty Officer Locke, in a PBY Catalinaflying boat, takes part in a raid on three merchant ships. On their way back to base, another Catalina, codenamed Hammerhead, is destroyed by Japanese Zeroes, leaving Locke and his crew alone. Meanwhile, Task Force 58 of the US 5th Fleet is attacked, replicating Operation Ten-Go. Locke's PBY crew, the only one near enough to come to immediate aid, works to rescue as many American sailors as possible by fighting off Japanese PT boats and kamikaze planes. With the PBY almost completely destroyed and ammunition on Locke's .50 cal running out, all hope seems lost, until a sudden attack from a squadron of Vought F4U-1Cs drives off the remaining Zeroes. In the following mission, Miller's squad assaults a Japanese position on Okinawa, clearing out machine gun bunkers to allow American tanks to progress inland. With the battle almost won, the Americans storm Shuri Castle amidst mortar shelling and constant banzai charges. Once inside, they encounter Japanese soldiers surrendering. However, when Sgt Roebuck and Pvt Polonsky search them, they reveal concealed grenades under their clothes, at which point Miller is presented with the choice of saving either Roebuck or Polonsky. The remaining American troops arrive to assist the squad and engage the remaining Japanese soldiers in the castle's interior garden. After Miller calls in air strikes on two buildings, the Americans take Shuri Castle, crushing the last bastion of Japanese resistance on Okinawa.[15]

Meanwhile, back in Germany, Reznov drags Dimitri out of the U-Bahn to regroup with Soviet infantry. The Red Army then advances towards the Reichstag. During the assault at the Reichstag's entrance, Chernov is severely burned by a flamethrower, and is implied to be killed. Reznov, Dimitri and the remaining Soviet soldiers enter the Reichstag, clearing it of its German defenders, and reaching the rooftop. After a final showdown on the top floor to reach the Nazi flag, Dimitri is shot by a dying German soldier, whom Reznov kills with a machete. Although wounded, Dimitri manages to plant the Soviet flag, signalling Soviet victory and ending the war in Europe.[15]

Zombies[edit]

Characters and setting[edit]

The first map in the Nazi Zombies game mode, that came with the Call of Duty: World at War game is titled, 'Nacht Der Untoten' (German word translated to 'night of the undead'). The map is fairly simple compared to the ones from the map packs that came later in the DLC expansions for Call of Duty. This zombie story takes place during World War II at an abandoned airfield in a bunker, with only two floor levels. The four characters at this map are unknown United States Marines, in the second map 'Verruckt' the character Tank Dempsey is introduced. The main four protagonists of the zombies story do not all appear until 'Shi No Numa' and include Tank Dempsey, Edward Richtofen, Nikolai Belinski, and Takeo Masaki[16]

Development[edit]

World at War was announced on June 23, 2008, by Activision, who confirmed that the game was to be released in fall 2008, and that the series would revert to its customary World War II setting.[17] The game took about two years to make, twice as long as Treyarch's previous entry to the series, Call of Duty 3.[6] The game is powered by an improved version of the Call of Duty 4: Modern Warfare engine, with several improvements made to the physics model. Environments are more destructible and can be set on fire with the flamethrower, whose fire propagates. Dismemberment, as well as realistic skin and clothes burning of the characters were added.[18]

Not long after, Treyarch released the modding tools for Call of Duty: World at War. These tools were the same ones used to create all the other Call of Duty series games, but with slight changes version to version, which can be downloaded online.[6]Kiefer Sutherland and Gary Oldman were cast as voice actors for the game. Sutherland voices the narrator and squad leader of the American campaign, Sergeant Roebuck, while Oldman voices that of the Soviet campaign, Sergeant Reznov.[19][20] A full-sized replica PBY Catalina was constructed for motion capture use.[6]

Full-sized replica PBY Catalina in a motion capture studio.

World At War Zombies Download

Audio[edit]

The music for Call of Duty: World at War was composed by Sean Murray. He had worked with Brian Tuey, Treyarch's audio director, on True Crime: New York City, the sequel to the first True Crime: Streets of LA. Murray said Tuey “knew I would bring a fresh approach to Call of Duty: World at War'. Adam Levenson, the audio director of Activision, was called in to help them. Murray said that he wanted to make the music more fun and intense, but also 'a specific musical path that follows the psyche of the gameplay'.[21]

The new technology of occlusion, which changes the sound made by nearby object depending on objects blocking its path e.g. walls, has been added to World at War. The game has various levels of 'muffled' sound depending on the objects it travels though e.g. a more muffled sound through a thick wall compared to a slightly muffled sound through a thin short wall. For the first time in a Call of Duty game, the player is able to tell the difference between someone walking next to the player and someone walking above or below the player, as well as telling the difference between a shot fired in the distance and a shot fired close by, but behind a solid object.[22]

The other technology of Flux was also developed using field recording systems. The World at War crew traveled to a desert with mountains on both side of the range to test the frequencies of sounds made by World War II weapons. Microphones were placed 60 yards (55 m) behind and 60 yards in front of the gun to test the echoes. This was later replicated and developed in the studio for the game software. It means that players will be able to pinpoint a sniper rifle shot, as it reflects off them, as well as hearing the initial 'pop' of a hand grenade blowing up and then the grenade's loud 'whoosh' sound that begins where the grenade blew up, and ends behind the player. The flux system also combines with the occlusion system.[22]

Marketing[edit]

The first trailer for the game premiered on Xbox Live on June 21, 2008,[23] and arrived on PlayStation Network five days later.[24] A beta of the game's online multiplayer mode was released for the Xbox 360 on October 10, 2008.[25] A PC version of the beta was later released on October 28, 2008.[26] Those who pre-ordered the game at GameStop, Game and EB Games in Australia or North America or who are members of the Call of Duty official website were given codes which allowed them to download both beta versions of the game.[27] Coinciding with the release of the game, McFarlane Toys produced four action figures. Three are different varieties of US Marine Corps infantry, and the fourth is a British Special Ops soldier.[28]

A collector's edition of World at War was released on November 11, 2008 in North America and November 14, 2008 in Europe.[29] It includes several bonus items, among them a stainless steel canteen imprinted with the Call of Duty series logo and a metal storage tin. The collector's edition also gives the player access to an unlockable weapon and the opportunity to earn double experience points in the online multiplayer mode, as well as a specially colored clan tag to denote the player's VIP status. This edition of the game is only available for the Microsoft Windows and Xbox 360 platforms.[30]

Downloadable content[edit]

On February 26, 2009, an update was made available to the Xbox 360 and PlayStation 3 versions, as well as the addition of a new multiplayer map, Makin Day. The update included several bug fixes which removed glitches in several multiplayer maps and player movements, and provided more information in the stats display.[31] The Makin Day map was released for Microsoft Windows on February 6, 2009 in the downloadable patch 1.2. Makin Day has a similar layout as the existing Makin map,[32] but includes subtle changes such as daylight, reflected in the tide being out along the shoreline as well as some reworked areas of the map.[32]

Screenshot of the gameplay in Zombie Verrückt

On March 18, 2009, Activision and Treyarch announced that downloadable content (DLC) was under development for World at War, titled Map Pack 1. This first installment of DLC was released on March 19, 2009 for the PlayStation 3 and Xbox 360, while the Windows version received the DLC at a later date. The map pack includes three new multiplayer maps and one new Nazi Zombies map, entitled 'Zombie Verrückt' (German: zombie crazy). The map is based on the multiplayer map Asylum, in turn based on the asylum in the campaign mission Ring of Steel. The map includes new weapons and power-ups intended to expand the experience. Players can turn on a power generator that reunites both sides of the map and enables 'Perk-a-Cola' machines, which have been featured in every subsequent Nazi Zombies map.[33] The new multiplayer map called 'Nightfire' takes places at night in the streets of a bombed-out area of Berlin. The 'Knee Deep' map is in the jungle of Peleliu and contains fortified huts and streams. 'Station' is located in a ruined underground train station in Berlin featuring subway cars and hidden passages.[34] Reports stated that Map Pack 1 sold over 1 million copies in the first week of availability, setting an Xbox Live record for the number of downloads in a week.[35]

On April 30, 2009, Activision and Treyarch announced Map Pack 2,[36] which was released on June 11.[37] Map Pack 2 contains an additional four multiplayer maps. 'Shi No Numa' (Japanese: '死の沼' 'swamp of death') is a new map on the Nazi Zombies co-op mode, set in a misty swamp-land surrounded by jungle. New features include flaming hellhounds, the Wunderwaffe DG-2 weapon and ten new achievements/trophies. The map also introduced four new playable characters who have appeared in several subsequent Nazi Zombie maps: Tank Dempsey U.S.M.C, Nikolai Belinski of the Red Army, Nazi Doctor Edward Richtofen and Takeo Masaki of the Japanese Imperial Army. The multiplayer map 'Banzai' is set in a jungle featuring a river bridge, villages, a waterfall and hidden caves. The 'Corrosion' map is set in a run-down train yard in Russia, featuring broken pipelines and train cars. The 'Sub Pens' map is located in a bombed-out Japanese submarine base with heavy rain.[38]

On July 20, 2009, Activision and Treyarch announced Map Pack 3, which was released August 6, 2009. This DLC also consists of three new multiplayer maps and a new Nazi Zombies map. The three multiplayer maps are 'Battery', which takes place on an abandoned coastal artillery battery Pacific; 'Breach', which is set in the overcrowded streets of Berlin, Germany near the Brandenburg Gate; and 'Revolution', which is based on an industrialized city in Russia. The new Nazi Zombies map, 'Der Riese' which means 'The Giant' in English, is based in a factory where 'element 115' is being processed and used to build teleporters and other mysterious devices, such as the 'Pack-a-Punch Machine', which upgrades guns, such as the Wunderwaffe DG-2. New weapons such as Monkey Bombs were also added. This map also introduced the official backstory to Zombies mode, which is continued into Call of Duty: Black Ops.[39]

All map packs were released for free on Microsoft Windows. The packs were paid DLC for the Xbox 360 and PS3.[citation needed]

Other versions[edit]

Nintendo DS[edit]

Call of Duty: World at War was released for the Nintendo DS on November 11, 2008 in North America,[40] and on November 14 in Europe.[41] It was published by Activision and developed by n-Space, who used the same game engine as their previous title, Call of Duty 4: Modern Warfare.[42] The game's scenarios are also based on World War II's Pacific theater and Eastern front with American, British and Soviet campaigns.[40] Up to four players can be supported online with four different types of game, as well as perks and rank-ups.[42] Compared to Modern Warfare, it has improved in-level geometry, has more responsive sprints and crouches and 3D-modeled guns instead of 2D sprites.[42] However the flamethrower, which is new to the game series, is rendered with 2D sprites.[42] The framerate is just under 30 and has lots of voice-over during the missions.[43] Players are able to defuse mines and send Morse code with the touch screen, as well as using mortar rounds, an anti-air gun from a battleship, parachuting and using mounted guns.[42] There is also a tank mode which allows the player to turn the main gun and fire machine gun rounds at the same time.[42]

PlayStation 2[edit]

The PlayStation 2 version, titled Call of Duty: World at War: Final Fronts, differs significantly from the main versions. Developed by Rebellion Developments,[44]Final Fronts features 13 missions set near the end of World War II across three different campaigns. Aside from the two campaigns in the Pacific and Western to Central Europe, Final Fronts also includes a third campaign involving the British advance on the Rhine River. The missions range from infantry, infiltration, sniper, large-scale assaults, night fighting, and tank assaults.[45]

The U.S. campaign follows Pvt. Miller and the squad from World at War, but here Miller is of the 2nd Marines Division, instead of the 1st. The game includes his missions from World at War. The Western Europe campaign is from the perspective of Lucas Gibson, of the American 80th Infantry Division. His missions are in Luxembourg and Austria. Most of the Europe campaign, the player controls Pvt. Tom Sharpe of the British 6th Airborne. Final Fronts does not feature online multiplayer or a Nazi Zombies mode. Like other versions, the game includes 2 flamethrower missions and a tank mission, however the latter is on-rails rather than free roaming. The flamethrower in Final Fronts only fires on a small scale, whereas the PlayStation 3 version allows the flamethrower to be used on a large scale in more missions and it is highly visible where it is fired. The tank mission is from the perspective of a tank gunner named Alex.[46]

iPhone, iPod Touch, and iPad versions[edit]

Call of Duty: World at War Zombies was released for the iPhone and iPod Touch on November 16, 2009 by Activision, Treyarch, and Ideaworks Game Studio. The game is based on the Nazi Zombies mode in Call of Duty: World at War, and featured a tutorial map and maps called Nacht der Untoten, Shi No Numa and Der Riese, with a downloadable map named Zombie Verrückt. In 2010, an HD iPad version was released with enhanced graphics and the Zombie Verrückt map free to play without buying, but without the Shi No Numa and Der Riese maps.The game was removed from the app store in 2018.

Windows Mobile version[edit]

Call of Duty: World at War was released for the Windows Mobile. However, the game features a run and gun genre similar to Commando from Capcom rather than a first-person shooter, a different storyline, and a different set of characters. The game was developed by Glu Mobile and published by Activision.[47]

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic(PC) 83/100[48]
(PS3) 85/100[49]
(Wii) 83/100[50]
(X360) 84/100[51]
Review scores
PublicationScore
Game Informer8.75/10[52]
GameSpot8.5/10[53]
GameTrailers8.7/10[54]
(Wii) 8.2/10[55]
IGN9.2/10[56]
(Wii) 8.0/10[57]
Nintendo Power8.0/10[58]
ONM92%[59]
OXM (UK)9/10[61]
OXM (US)7.5/10[60]
PC Gamer (UK)77%[62]
X-Play4/5[63]

Critical response[edit]

Call of Duty: World at War received 'generally positive' reviews, according to review aggregatorMetacritic.[48][49][50][51] Describing the game as a whole, GameSpot stated that by returning to the World War II setting, 'World at War achieves greatness but falls short of excellence.'[53]IGN concluded that World at War was a 'solid, confident shooter with plenty to offer the casual and hardcore alike.'[56] Overall, the Official Xbox Magazine described the game as being more like an expansion pack in the Call of Duty series rather than a full game.[60]

IGN applauded the developer Treyarch for its decision to stage World at War in the Pacific theater of World War II. The addition of a co-op mode was also complimented as helping to increase the game's replayability, and the multiplayer mode was described as 'definitely an area where World at War shines.'[56] Some positive points noted by GameSpot include the 'well-acted dialogue' of the characters Sgt. Roebuck and Sgt. Reznov, as well as the solid and fast-paced single player/co-op campaign.'[53]

IGN criticized that the scope of the campaign hurt the continuity of the plot, with some missions taking place several years after others and disrupting the flow of the narrative.[56]Official Xbox Magazine's main criticism was that Treyarch had not expanded upon the success of Call of Duty 4: Modern Warfare, but had instead created a 'play-it-safe sequel' that used elements of Call of Duty 4 but added 'nothing noteworthy of its own.'[60] Other flaws pointed out by the reviewer included the lack of excitement in the campaign storyline and the few differences between the Pacific theater missions and European theater missions, stating 'you could just be marching through another European town with a lot more trees.'[60]GameSpot criticized the game's use of 'well-worn source material' and 'déjà vu' game mechanics, also implying its similarity to the Call of Duty series' other games.[53]1UP.com stated that the horror of the game is 'almost too much at times'.[64]

GameSpot praised the darker, grittier portrayal of the World War II settings.[53] 1UP.com noted the significantly increased graphic violence and gore (even over the M-rated Call of Duty 4) as a positive improvement in realism saying, 'While enemies died en masse in previous installments, dismemberment and gore were essentially nonexistent. That's no longer the case — here, legs are severed, men cry out in agony as they reach for lost body parts, and gouts of blood fly as bullets pierce flesh.' and that 'World at War portrays the horror of WWII more accurately than ever before...'[64]

Sales[edit]

Call of Duty: World at War was the second best-selling game for November 2008 in the United States, selling over 1.41 million units.[65] The Xbox 360 and PlayStation 3 versions were the second and ninth best-selling game of December 2008 in the United States, selling in excess of 1.33 million and 533,000 copies respectively.[66] The Xbox 360 version was the sixth best-selling game of 2008, selling in excess of 2.75 million copies.[66] The Wii version ranked as the 19th best-selling game and the seventh best-selling Wii game of December 2008 in the United States.[67] It received particular interest in the United Kingdom, where it doubled the amount of first-week sales compared to Modern Warfare on the PS3 and Xbox 360.[68] It also became the third fastest-selling video game in the UK behind Grand Theft Auto IV and Grand Theft Auto: San Andreas.[69] The Xbox 360 version of World at War received a 'Double Platinum' sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[70] indicating sales of at least 600,000 copies in the United Kingdom.[71] ELSPA gave the PlayStation 3 release a 'Platinum' certification,[72] for sales of at least 300,000 copies in the region.[71] As of November 2013, the game has sold 15.7 million copies.[73]

References[edit]

  1. ^Perdikis, Steve (October 29, 2008). 'Call of Duty: World at War - beta client, reporting for duty'. Games On Net (Internode). Archived from the original on November 2, 2008. Retrieved October 29, 2008.CS1 maint: BOT: original-url status unknown (link)
  2. ^Ocampo, Jason (August 19, 2008). 'GC 2008: Call of Duty: World at War Co-op Hands-on'. IGN. Archived from the original on November 4, 2012. Retrieved September 29, 2008.
  3. ^Pearson, Dan (September 5, 2008). 'Call of Duty 5 gets Euro date, beta'. Eurogamer. Archived from the original on January 9, 2009. Retrieved September 29, 2008.
  4. ^Lemon, Marshall (September 27, 2016). 'Call of Duty: World at War is now backwards compatible for Xbox One'. VG247.com. Archived from the original on September 29, 2016. Retrieved September 29, 2016.
  5. ^Andy Robinson (June 9, 2008). 'News: Call of Duty: World at War - first details in OXM'. Computer and Video Games. Archived from the original on August 11, 2011. Retrieved June 9, 2008.
  6. ^ abcd'Call of Duty: World at War'. Official Xbox Magazine UK (35). July 2008. pp. 30–34.
  7. ^Ocampo, Jason (June 23, 2008). 'Call of Duty: World at War First Look'. IGN. Archived from the original on January 13, 2016. Retrieved September 29, 2008.
  8. ^ abcDenick, Thom (November 16, 2008). Call of Duty: World at War Signature Series Guide. Brady Games. ISBN978-0-7440-1056-5.
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External links[edit]

  • Call of Duty: World at War at MobyGames
  • Call of Duty: World at War on IMDb
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Call_of_Duty:_World_at_War&oldid=899893014'
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Get the latest Call of Duty: World at War cheats, codes, unlockables, hints, Easter eggs, glitches, tips, tricks, hacks, downloads, trophies, guides, FAQs, walkthroughs, and more for PlayStation 3 (PS3). CheatCodes.com has all you need to win every game you play!

Use the above links or scroll down see all to the PlayStation 3 cheats we have available for Call of Duty: World at War.

Get Ray Gun On Little Resistance

Use air strike on the designated place. Then, follow the tank to theyright side of the beach and turn left then there will be a mud puddle, go in itthen jump out of it (it might be a little tough) and go straight to the next mudpuddle and go in it then jump out of it then go straight until you reach the endof the beach then turn left and go to that puddle then turn around and wait (itwill take about 10 seconds) then you will feel rumbling and 4 statues will comeup from the ground go up to 1 and it will offer you the ray gun.

Invisible Wall

Go to the Nazi zombie game and when you get 1, 000points or more buy up the stairs then get thetrench gun and go to the room with the stairs. Goto where you bye the grenades, buy them and thenback a little bit, sprint to the wall and beforeyou get there, jump and crouch down and the try tostand up. If you try and can't words will pop upand say 'can't stand' then wait till zombies comeand they should get stopped by a invisible wall.All you have to do is through grenades at themand when you run just turn around and buy somemore.

How To Get Ray Gun For Free In Naugt Der Untoten

While doing all of this keep your pistol!It's a ray gun! Now you have A FREE RAY GUN + 5,000 POINTS. Now go mess up some zombies!

Secret Sniper In Semper Fi

When you go to the part when Sgt. Roebuck says 'S***, they've been spotted! ' towards the end when the support squad shows up, go to the water and follow the invisible wall to a little island, go inside the little run down shack and there's an Ariska sniper there, and YES IT HAS A SCOPE! Then you can kill those Japs like no other.

All Der Riese Items (except Pack A Punched Guns)

For upgraded ammo on select guns, go to where you would buy them and pay $4500.

Succeed In The Zombie Verrukt

World At War Zombie Maps Ps3 free. download full

On the right side of Verruckt, where there is the room with the M1 Garand, there is a door that costs 1000 to open. Do not open it. Wait for the rest of you team to turn on the power. But to wait it out, open the 750 door in the back room. This is a good camping spot and holds a Deploy-able BAR for $2500. This will help you out until your team reaches the power. Once they reach the power, you can leave for the mystery box. I know a lot of people think this can't happen at Verrukt, but you can get the teddy bear at the mystery box. So be cautious with how much you use it. Once you have 2 good guns (ex: Deploy-able MG42 and Ray Gun), go back to the camping spot I said earlier. This will make it easier for you and your team to succeed at verrukt.

NZ-Natch Der Untoten-Get Scoped Kar98k

When you go upstairs, at the trench gun, go next to it and there will be a wooden cabinet. Go to the front of it and it will say 'Press and hold square to open cabinet, 15000' use the worst gun you have and open the cabinet. It will give you a scoped Kar98k.

Easy Rank Up Online

There are a few achievements online that give you a lot of points. Here is how you do them and what they are.
Samboyah! Level 1-On the Dome level jump into the side and it should say Samboyah! And you will receive 250 points.
Dogs level 1-On any map get a 3 kill streak and call in the dogs. It will say The Dogsor something along those lines and you will receive 250 points.
Artillery Lvl 1-Get a 5 kill streak to call in artillery. It will say Something along the lines of Artillery and you will receive 250 points.

Ray Gun In 'Little Resistance' Mission

After the boat crashes, call in an air strike onthe specified location. Run up to the beach, andmove to the right. You will find a small puddleat the right side of the beach. Stand in itbriefly, then move towards the middle of thebeach to find a smaller puddle. Stand in thatpuddle briefly. Move towards the far left side ofthe beach. Stand briefly in the puddle in thebarb wire. After several seconds, the screen willshake, and you will hear strange voices. Fourlion statues will rise out of the ground withalien Ray Guns in their mouths.

Good Cover In Nazi Zombies

First, open the door that says 'help' when youhave enough credits and then remove the barrier onthe stairs in the next room, after that, go to thefar corner where you buy grenades and that shouldgive you a spot so zombies take longer to get toyou and they all come in a line where you can hsall of them!

Nazi Zombies

If you want to gain more money or coins, here isa good way (if you are skilled). Let the zombiescome to the barrier, and let them break it, thanstart rebuilding it back, and repeat. (for therounds 1-4) because the zombies will start tocome in from no where and invade you. Stay awayfrom corners as well, if you do and the zombiescome, you won't be able to escape.

How To Get A Good Weapon!

When the box's qestion marks are solid gold get a random weapon. You may get a Ray Gun, M2 Flamethrower, MG42, Browning, FG42, BAR, or an other good gun. Enjoy!

Funny Reznov Comment

When you play the mission 'Vendetta' and you get to the part where you have to use the sniper rifle to shoot the German with the flame thrower you turn right and you come to the rooftop and fire from the hip on one of the Nazi Soldiers and Reznov will say 'No scope. Nice. '.

Ak-47

On the Zombie map you unlock (not by via dlc) Buy the help room and when you get enough points select the mystery box keep doing this until you get the m1 garand then get another amount of points then wait til all the question marks are gold then shoot the box eight times then buy a gun don't be discouraged if its not they ak-47 because it won't be then shoot the gun once pick it up and it will be an ak.

Grenade V.s Zombie

When you are on the second floor stand in front of the grenades and aim at the piller on the first floor and just start trowing grenades and they will pop off the piller and kill a lot of zombies as they come in through the windows.

Get Good Guns

When you first get to the mystery box where you can turn power on crouch in the gap of the box and power plant then randomize most of the time you will get a good gun.

Der Riese Stratagies

In the Downloaded map, Der Riese, there are a few strategies you should follow.
1) Once you are ready to move on from the first room, designated a person to open each door. (on side with ramp) Make your way to the court Yard where the power is, turn on the power and use the mystery box. (hint: Do not go too many times or else you will get the teddy and the mystery box will move, so once you have guns you are confident with, keep them)
2) Once you are on a dog level, you will hear either Nikolai (the guy with the russian accent) say 'The air hangs heavy with stench of dog shit' or Tank Dempsey, The american guy say 1 of two thing. First 'Man's best friend, huh? ' Second 'Shouldn't these guys be on a leash? ' There will also be different music than usual. When the round starts, you will hear an energy bolt and then hear a voice say 'Fetch Me Their Sorrow' and you will hear dog growls.
3) You will know it is the end of a dog round because when you kill the last hellhound, he will give you a max ammo. Make sure everyone has reloaded their guns and then collect it.
4) Their are 2 different camping spots you will use. 1) - In the room behind the court yard with the teleporter and bowie knife, there is a set of stairs leading up. Go up those stairs and halfway down the cat walk. You may become lucky and the mystery box will be their after receiving a teddy. 2)- there is a passageway at the far right of this room that you will want to go down during a dog round. This will make it extremely easy for you and your team to kill all dogs easily.
5) In order to get to the pack a punch machine, you are going to want to link all the teleporters. In order to do this, you will want to make a crawler. Their are 2 ways too make a crawler. 1) Throw a grenade so it blows the zombies legs off. 2) Shoot a zombie in the legs with a ray gun.
6) There are a lot of perks on Der Riese that are scattered. You are going to want to get all of them, especially Juggernog which offers minimal damage from zombies.
7) These are the items you should buy:Monkey Bombs,Bouncing Betty's ,A Bowie knife ,A Ray Gun,A WunderWaffle
8) There is a way for an easy revive during a match. You will need the revive perk and monkey bombs. First, throw your monkey bomb so all the zombies on the map will gather around it. Then Begin to revive the player, It will only take half the time it usually does because of the perk.
9) Here are the places you sould search for the mystery boxThe courtyard,The hallway with the trench gun,The First Teleporter,On The Catwalk,In the room below the 2nd Teleporter,in the fenced in area next to the second teleporter,
10) There is a way to easily tell if the mystery box is going to a specific area. (Also works on Verruckt and Shi No Numa). There will be 3 boxes sitting on a flat piece of wood being help up by 2 more boxes. On the center box, there will be a teddy bear sitting there which is how you will know to check there once the mystery box moves.
11) These are the guns you should pack a punch:PPsH,Deployable Browning,Trench Gun,MG42,M2 Flamethrower,M1 Garand W/ Launcher,Ray Gun
12) These are the guns you should not packagePansershrek,Wunder Waffle,Colt

Good Gun Setups

The Der Riese upgraded ammo is just the ammo for pack a punched guns. That is why it is so much more expensive.

Get To A High Leval In The First Nazi Zombies

To get to a high level in the first Nazi zombies on the first level, let the zombies come in and only use your knife. When you have enough money buy the first upstairs do not buy the help door at all, then have one of your other teammates buy the next stairs. When you have all the stairs opened, have all the players stay in the help room with the help door still closed, have the player with the best guns cover the stairs and have all the other players cover the downstairs the zombies wont be able to kill you easily because all the entrances will be blocked.

Play World At War Zombies

Extra Money

Zombie Maps Minecraft

For round one: let the zombies come in and shoot them six time with the colt and knife them once. Round 2: let them in shoot them four times and knife twice. U should have about 1000 money now.

Shi No Numa

While in map pack 2 Shi no numa in fishing hut buy a weaponwait for it to show up then buy your perk while drinking beverage trade weapon now you should have 3 weapons in your perk. Dont complain if dosent work cause its most likely your fault. Cheat still works never patched.

How To Get New Places.

In order for you to have new places for online you have to download it from playstation store you have to go to add ons then go to call of duty map pack you can choos map pack 1, 2 or 3.

How To Put Your Clan Tagg Name In Baby Blue

In order for you have your clan tagg name in baby blue you have to enter cyan in the clan tagg name slot.

Saving Private Ryan

On the Semper Fi mission, when you reach the second hut, a Japanese solider and Private Ryan will come out of the hut. Private Ryan is on fire, so you'll need to kill the Japanese solider (shoot, knife, or bayonet) before Ryan burns to death to earn the trophy.

Zombie Madness Quick Level Up

During the unlocked game Nazi zombies there is aglitch in the game were you can level up quickly.Go through the help door and try to getthe flame thrower. Then open the stairs in thehelp room and go left toward the trench gun onthe wall. There are pillars where there use to bea wall. Go between the first two and right beforeyou pass all the way through them, jump to thecrumbling wall that runs the length of that areaand immediately crouch. It provides an invisiblewall that the zombies cant pass through unlessthere are mass of them. However, if you are playing with a friend and theywalks in front of you while you are in the glitch, itwill cancel out and you will die.

Card Locations

ThunderMission: Semper Fi (Eight of Hearts)Effect: Headshots cause enemies to explodeLocation: At the very beginning after leaving theshack, you will see another shack to the right.The card is inside.Hard HeadedMission: Little Resistance (Four of Clubs)Effect: Enemies take less bullet damageLocation: At the end of the mission before goinginto the last building, look to the right. Thecard is in a corner of bushes.Suicide KingMission: Hard Landing (King of Hearts)Effect: Fire explosive pistol rounds while downedLocation: About halfway through the mission youwill see a big building with a mini-trenchoutside. Enter the building, and go into thelower level. The card is to the right when you gointo the room with the stairs.Cold Dead HandsMission: Vendetta (Five of Diamonds)Effect: Enemies take their weapons with them tothe graveLocation: After the sniper section at the firstpart of the mission, Reznov will lead you througha building. Follow the bar around to the end tofind the card.Sticks & StonesMission: Their Land, Their Blood (Joker)Effect: Your weapon arsenal consists of a knifeand rocksLocation: Destroy the tanks, and go through thebarn. Search the stalls to your right to find thecard.VampireMission: Burn 'em Out (Queen of Hearts)Effect: Can only recharge your health by gettingkillsLocation: Just before the second mortar positionis a bunker to the left. The card is inside.Flak JacketMission: Relentless (Nine of Diamonds)Effect: Enemies take less explosive damageLocation: At the end of the mission, take eitherthe left or right path. Eventually the paths willreconnect. The card is about halfway down thepath.Body ArmorMission: Ring of Steel (Jack of Spades)Effect: Enemies die by headshot onlyLocation: Enter the asylum, the immediately go tothe left. The card is in the far bottom leftcorner.Undead SoldierMission: Eviction (Ace of Spades)Effect: Enemies come back from the deadLocation: During the first half of the mission,just after the kitchen area, you will eventuallysee a room to your right that has a large hole init. Drop down to find the card.PainkillerMission: Blowtorch & Corkscrew (Ten of Clubs)Effect: Shoot downed Co-op teammates to revivethemLocation: Go to the left as you move toward thesecond bunker. A Japanese soldier hanging upsidedown is near the card.BerserkerMission: Breaking Point (Three of Diamonds)Effect: Get three kills in five seconds to becomeBerserkLocation: Clear all four mortar pits, then go tothe small shack in the south of this area. Thecard is inside.PaintballMission: Heart of the Reich (Six of Clubs)Effect: Paintball gunsLocation: The card is in the closed-off subwayentrance across the street from the start of themission.VictoryMission: Downfall (Two of Spades)Effect: Limits your HUD, turns on friendly fire,and bleed out in half the timeLocation: Before you get to the theater, some ofyour allies will break through a door to yourright. The card is past that door.

Zombie Survival Basics

A helpful strategy if you want to live. Open the help door at level 5. Then stay there until level 10. Open the stairs in the help room. Go to the room with the grenades. Have three people with good guns covering the door and one covering the window.

More Customized Clan Tags

To have your name flash in different colors and directions, enter the clan tag: Cycl

Make Your Clan Tag Red

Once you get to level 12 you can have a clantag. Go to the barracks and go to clan tag. Type in the word 'red'. Your clantag will be in the color of red.

Make Your Clan Tag Green

To make your clantag green type in 'GRN' in the clan tag option under the barracks. Your clantag will be in the color of green.

Make Your Clan Tag Blue

To make your clantag cyan type in 'cyan' in the clan tag option under the barracks. Your clantag will be in the color of cyan. You can also use 'blue'

Make Your Clan Tag Yellow

To make your clantag yellow type in 'yelw' in the clan tag option under the barracks. Your clantag will be in the color of yellow.

Online Name Flair: Red Stripe

World At War Zombies Free

To add a red stripe that goes back and forth through your name, enter the clan tag: cyln

Online Name Flair: Rainbow

To add a rainbow scrolling through your online name, enter the clan tag: RAIN

Online Clan Tag Flair: Bouccing O

To add a bouncing 'o' to your clan tag, enter the clan tag: ....

Online Name Flair: Bounce

War

To have your name bounce from left to right, enter the clan tag: MOVE

Nazi Zombies

Complete the game in any difficulty and you willget an extra game called Nazi Zombies.

Unlock

Fight your way to rank 4. Once you get there goto the online menu and you will be able toselect 'custom class'. You can now create yourown weapon classes.

We have no easter eggs for Call of Duty: World at War yet. If you have any unlockables please submit them.

Shi No Numa All Guns Glitch

While in the Doctors Quarters or the Fishing Hut, if the box is there buy it. Wait for a gun to pop up. Then buy the Perk thats there and while the drink is still in your hands, buy the gun from the mystery box. Then OMG how'eds third gun get here XP. If you down yourself, you can repeat.

Extra Gun Glitch (Der Riese)

When you are pack a punching a gun, run and buy the Kar98k. Then when the gun comes out of the machine, take out a betty and when it is halfway on the screen, hit square and then you will have your pack a punched gun, your secondary gun, and the Kar98k which you can switch out for another gun.

Shin No Numa Dog Glitch

Once you have enough money, open the gate leading into the stairs (do not open stairs ever! )turn to your left to the barrel, crouch, and walk into the corner of the barrel. Have friends follow behind you. Dogs will get stuck in you. One dog per person!

Created by: *thecheatmaster*.Read the full guide...

Created by: cinnamini123.Read the full guide...

Created by: nightshade777.Read the full guide...

We have no achievements or trophies for Call of Duty: World at War yet. If you have any unlockables please submit them.